Flocking
Flocking simulation based on Craig Reynolds 'boids' algorithm."
Flocking simulation based on Craig Reynolds “Boids” algorithm. The basic flocking model consists of three steering behaviours:
- Separation: steer to avoids crowding local flockmates;
- Alignment: steer towards the average heading of local flockmates;
- Cohesion: steer toward the average position of local flockmates.
This simulation was done thanks to Coding Train Challenge.